Modern QA2026Game Day Anti-Patterns — tiles
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12.7Game Day Anti-Patterns

Anti-Pattern Why It Is Harmful Instead Do
"Gotcha" exercises Surprises breed resentment, not learning Always pre-announce game days
Blame-focused reviews Discourages participation in future exercises Run blameless retrospectives
No follow-through on actions Team loses trust in the process Track and report on action item completion
Only testing happy paths "Kill one pod" every time teaches nothing new Escalate scenario complexity over time
No observers Participants cannot accurately self-assess during stress Assign a dedicated observer/facilitator
Game days only in staging Staging does not represent production Graduate to production as the team matures