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12.4Designing Game Day Scenarios
Scenario Template
## Game Day Scenario: [Name]
### Failure Type
[Pod kill / Network partition / Dependency failure / etc.]
### Target Service
[Service name and environment]
### Hypothesis
"When [failure], the system should [expected behavior], and the team should
[expected response] within [time limit]."
### Injection Method
[Litmus experiment / Gremlin attack / Manual kubectl / etc.]
### Success Criteria
- [ ] Detection within 5 minutes
- [ ] Incident channel created within 10 minutes
- [ ] Root cause identified within 20 minutes
- [ ] Service restored within 30 minutes
- [ ] Customer impact limited to < 1% of users
### Kill Switch
[Command to abort the experiment immediately]
### Blast Radius
[Which services, users, and regions are affected]
Scenario Ideas by Maturity Level
Beginner (First 3 Game Days):
| Scenario | What It Tests | Difficulty |
|---|---|---|
| Kill a non-critical service pod | Auto-restart, monitoring, alerting | Low |
| Simulate a dependency timeout | Circuit breaker behavior, fallback logic | Low |
| Revoke a database password | Secret rotation process, runbook accuracy | Medium |
Intermediate:
| Scenario | What It Tests | Difficulty |
|---|---|---|
| Kill 50% of a critical service's pods | Auto-scaling, load balancing, SLO resilience | Medium |
| Inject 2-second latency on inter-service network | Timeout configuration, retry logic, cascading failures | Medium |
| Simulate a full region failure | Multi-region failover, DNS routing, data consistency | High |
Advanced:
| Scenario | What It Tests | Difficulty |
|---|---|---|
| Corrupt a database table during peak traffic | Backup/restore process, data integrity checks | High |
| Simulate a supply chain attack (compromised dependency) | Incident response for security events, rollback speed | High |
| Combined failure: high traffic + partial outage + new deployment | Real-world incident complexity, team coordination | Very High |